The same Herodian ne'er-do-wells that want you to die for their 1948 satanic military experiment by going ill-equipped to Iran to fight a war-of-choice, are the same ones that are also screwing over the economy - by design!
And the effects of their manipulations are not theoretical. They lust for absolute control, so they manipulate the economy in a specific way: a way that makes democratization of processes unsustainable. To produce engineered dependence in its place!
Nowhere are we seeing this hit faster, than in creative fields. One look at how their economic manipulations forced EA to reshape its entire business model around game design in the span of 2006 to 2026 is a telltale example.
EA could once afford to make The Sims a franchise worth investing in, and a community worth being a part of. Today, the community is slowly dying, and the game is a hollowed-out husk of the spirit that made it so huge once. Game expansions are more in number, but thinner in content and scope. And yet, still cost ever more and more - to make, and to purchase.
When the full game now runs you more money than three years of subscription to Adobe's Creative Cloud, for a game that no longer has open world and has outdated graphics, it's only a matter of time before gamers begin the exodus.
Just recently, OpenAI also fell prey to those same economic squeezes. Pinned against a wall, they were forced to face that the democratization of creativity had, in general, just been made all but entirely verboten. With economics weaponized against the spots where the law still can't be.
As such, military contract promises notwithstanding, robotics became the future of OpenAI. Which also meant that video generation was no longer profitable. Sora was first on the chopping block. And the downfall of Sora was, to say the least, a tragedy.
Those fleeing the dying machinima-ready video game era found Sora a refuge for their creative ambitions. Only for that refuge to get shot down faster than a girls' school in Iran! Over the last four months, I have, in the span of about 750 videos, created a vast multiverse of conceptuals to aid my projects moving forward. An archive that covers more ground than my entire Sims era did. And an archive that is a quarter the file size! Four months, versus 20 years.
Creative endeavors will continue onward. But the tools of the trade are changing rapidly. And not every tool survives the long haul. Economy manipulators are seeing to that. Freedom of expression and elitism have been enemies since almost the dawn of time. And that struggle continues even now.
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