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Saturday, February 28, 2026

Nano Banana gets Anarteq back on track

It was in 2025, late in the year, when the story pack adaptation of Anarteq: Top of the World was first released to the blog for Dozerfleet Labs. This release was timed to ensure the four-games-in-one content pack got an IMDB entry that same year. However, compromises had to be made to ensure this end: an incomplete version of the official handbook was released, which left out most of the story insert.

Those missing images have finally been fixed, and will soon be added in, with caption, to allow the full version to be available for download alongside game files. This will ensure that the Anarteq: Top of the World Story Pack project is officially considered finished.

Some images required a lot of repair. Flux, the main engine used through Krea for original generations, wasn't getting the job done. However, Nano Banana was able to repair these issues. Most of the issues dealt with scene lighting, or with the fact that Flux doesn't undestand Inuit weaponry.

In addition, some repairs were made to key shots for the Anarteq: Top of the World Official Coloring Book. Both adaptations of the story will allow for the official novel to proceed with a proper production bible - which may help with future collaborations for adapting the work to a manga, or even a stage play.

With the Top of the World story pack's handbook finished, the handbooks can proceed to be made for the sequels: Guardian of the Soo, Tropic Mercenary, and Envoy to Lough Melvin. Progress on that will also enable the handbooks to be made for the Swappernetters, Horrorday Gang, Sodality, and Ciem story packs, completing the entire Sims adaptation collection. From there, an InZoi concept art book and a House Flipper 2 compilation book will be all that remain, and the game modding portion of Dozerfleet Labs - DzMD - will be retired. It will go into archive mode, with no new game mods being generated. Instead, Dozerfleet Labs' new focus will be on video game pitches.

New Sora attempts at Ciem: Inferno trailers

Dozerfleet Studios has released a new compilation of Sora renders to YouTube. These are the algorithm's attempts to imagine the plot of Ciem: Inferno. These trailers now also feature on the wiki pages for the pending novel and for the Sims 4 story pack adaptation.

Clearly, Sora struggles to understand how dart shooters, centilegs, and Zeran teleportation work. Centipede combat is not something the algorithm is trained for, so it keeps defaulting her to moving like Spider-Man. Even so, this is a promising start to envisioning the story as an actual film.

Monday, January 19, 2026

A Quiet Revolution Underway

Due to how much content is now possible to reproduce approximations of using the Sora app, a lot of Dozerfleet content will soon be featuring promotional videos generated with Sora. This is a promising path toward evolving the entire entertainment ecosystem moving forward, as Dozerfleet seeks to eventually graduate entirely from its legacy Sims platforms. Look soon for more and more content accompanied by Sora mini-clips.

Thursday, October 2, 2025

Nintendo has joined the dark side

By the "logic" of Nintendo's totalitarian lawfare-minded current leadership [source], any art that doesn't make Nintendo money, that depends on the existence of literally anything else existing before it existed, "doesn't count" as "real art."

So by that "logic," if God had to create the universe before cavemen could be inspired to paint cave walls depicting the animals they hunted, then any and all art done by those cavemen "doesn't count" as real art - unless Nintendo automatically acquires the rights to it by default, without having to pay a cent! And gets to do a next-of-kin count for every single generation of anyone who made any art ever that was never a Nintendo employee, and then demand legal reparations!

This isn't IP protection. It's extortion and IP robbery. Plain and simple.

Back in the good old days, after Nintendo's first bid to ruin the lives of modders got foiled by courts with common sense, they didn't give up. They got salty, and swore revenge.

What the automotive industry gets right that the gaming industry fails to

Along with the invention of the automobile, came the invention of mods. Custom accessories for cars. Some which might void a warranty, others which were harmless. Some sponsored by the company, others tolerated, some licensed to use company logos, some not.

The automotive industry figured things out. Custom accessory makers could, if they followed good faith practices, even profit from their work. Could sell products.

But somehow, when it came to the world of video games, the industry couldn't seem to wrap its mind around automotive industry best practices, and adapt them.

Thieves poisoned the well

So instead, chaos ensued. Life for modders-for-profit was going great, until one nasty game released. That game was That's Life. Thing is, it violated every ounce of good faith imaginable.

EA allowed mods for The Sims to exist, or even be for profit, as long as modders made clear who they were, that they were not endorsed officially by EA, etc.

However, That's Life changed the game. A group of shameless crapweasels deduced through their predatory logic that if most modders, out of respect, were no getting paid, and doing things as a passion project to better the world of gaming, then they probably didn't have the money to hire good attorneys.

So the predators who made That's Life compiled their giant Sims mod pack, and sold it on store shelves. Except: over 90% of all Sims mod content in the pack...was outright stolen. Full-blown plagairism against actual, competent passion project generators.

Moreover, becoming greedier over time and noting that these mods needed a base game ecosystem to operate, EA became more like Nintendo. It noted that it wasn't making any money off of That's Life. Instead, a third party entity of known and established thieves and con artists were making ALL the money!

So That's Life got pulled from shelves. Its creators sued to oblivion. And EA had a change of heart on mod policy. No one could make any Sims mod for any game, nor release any machinima or machinomic work generated from their product, and release it for profit, without express permission or a licensing deal from EA themselves.

For passion project generators, this was an absolute win. They weren't making money anyway. They were out to better the creativity of the gaming world. Or, use the platform and mods to serve as free advertising for other good, noble, upcoming things.

So EA's change of heart was tolerated. With exception of Rooster Teeth getting licensed to make and sell The Strangerhood, it was established in the Sims modding community as a general principle that profiteering was a no-no. Third party creators could make story packs to market their own IPs that existed outside the game, as is the case with Dozerfleet Labs and DzMD using Sims modding as free advertising for Dozerfleet Comics' current or up-and-coming projects.

And other modders were also free to create. There was a simple rule though: modders couldn't sell the game mod content they made. Except to the company itself. And even then, only if EA wanted to buy it. And in return, EA couldn't seize the work of a third party creator, steal it outright, take full credit for its creation, and profiteer off it.

These boundaries were common sense. And for 21 years, from the arrival of The Sims 2 until 2025 under The Sims 4, this was the established, accepted, understood rule.

Then, along came the new Nintendo.

Nintendo now wants to make it so that any game that exists that uses any mechanic that Nintendo also uses, even if Nintendo weren't the one to invent that mechanic, is now required to give over its entire IP for free to Nintendo, to do with as Nintendo sees fit. Just because Nintendo is salty.

That, in essence, is wholesale theft. And using bribery of courts and patent offices? Violation of RICO statutes!!!

This is racketeering, theft, extortion, and more. But on top of that, they're trying to set a legal precedent that art only counts as "art" if it makes Nintendo money. And under no other circummstances! Hence, Nintendo game mods don't count as "art," because they need a base game to function. And therefore, even if a mod is released FOR FREE, Nintendo now argues it has the "right" (read: thieving want) to steal the mod outright from the creator, compensate nothing to the creator, repackage and sell the mod's content, and claim full authorship of the mod! Thus, turning modders into slave laborers. Replacing community and innovation with exploitation.

And not even treating their slaves well! No. Instead, suing them and ruining their lives for daring to have a dream that wouldn't make Nintendo money!

And if allowed to get away with this RICO-violating aggression? Nintendo sets a legal precedent that then allows other companies, like EA, to not only do the same to modders of its games; but to also steal any IP that the mod refers to that doesn't belong to the company. And it ALL now becomes company property!

This doesn't protect anyone's IP. It's wholesale theft masquerading as protection!

If Nintendo gets what it wants, and EA begins to follow suit, it will be the end of DzMD. Because if DzMD isn't gutted under those circumstances, then EA will presume the right to steal the ENTIRE Dozerfleet Productions project catalog for itself! Not gonna happen!

The wages of Nintend-overreach

Here's what's at stake if that were to happen:

  • If EA went full-tilt Nintendo, then every single DzMD Sims 2 mod that is no longer available anywhere would become EA property.
    • That EA could then sell or else distribute for free at its own discretion.
    • The actual author would get no credit, and no payment. Unacceptable!
    • This wouldn't just apply to actual custom content for the game. It would apply to literally any tool (such as the StretchSkeleton Cheat Calculator and Love Photo Doctor) that exists outside the game but which was made to assist players with understanding how to exploit a game mechanic for storytelling purposes. To steal the Love Photo Doctor and then sell it, especially given it's for a 21-year-old game? DISGUSTING!!!
  • Under Nintendo logic, the entire Sims 3 back catalog of mod content made by DzMD to reference any Dozerfleet or non-Dozerfleet property now becomes EA property.
    • Original Dozerfleet content would be shamelessly pilfered, exploiting the weak legal power of Dozerfleet's legal defense.
    • Mods referencing other companies, such as the Doctor Strange mod, which Marvel could contest? EA would simply bury that, since they can't get Marvel to license them to sell it for profit. For a 14-year-old game!
  • Under Nintendo logic, EA would be emboldend to steal for themselves literally anything mentioned anywhere in the DzMD catalog of Sims 4 content.
    • They might try to steal Cherinob, even with proof existing in the handbook itself that she existed before The Sims 4, and that she exists in plenty of formats and art styles that aren't from EA!
    • The same goes for the Trapezoid Kids, and anything else that's Dozerfleet-original.
  • Nintendo would then swoop in on EA themselves, stating that since they bribed the US patent office to offer Nintendo a bad faith patent on mounting mechanics, that Horse Ranch now belongs to Nintendo. And by extension, the entire EA company. And by extension, the entire fan community's entire ecosystem! And not to celebrate them; but to extort them!

If Nintendo plays hardball, and the courts are that corrupt:

  • All entries on IMDB would be removed immediately. Or requests would be made for their removal. This includes the Swappernetters packs, Oughties Big Rapids Living Stuff, The Horrorday Gang, and Magic of Movies and Memes Stuff. Poof! Evidence on IMDB that these packs ever existed? Gone!
  • The wiki? Scrubbed of anything that might still give these companies any grounds to steal any Dozerfleet IP!
  • The mods themselves? Gone. Archived.
  • The cast? Every single one of them still existing as a Sims character would be converted to AI faux live action or a cartoon character, generated outside The Sims. All Sims versions erased.
  • The machinomics? Taken offline. Forever.
    • Ciem 2007 would never get re-released.
    • The failed Q-Basic Gorillas machinomic? All canceled project surviving art would have to be destroyed. All of it.
    • Star Flops: Curse of the Medium Side? Gone.
    • Blood Over Water: Dirty Laundry? Remade without Sims before being re-released.
    • Purge-Flare: Stickin' It to Pencil? AI remake. Even the ad for Ciem: Inferno would be remade or removed. Because even though it was made with GTA V, it would still be at risk. What's to stop Rockstar from becoming just as greedy as Nintendo?
    • Corando's "Don't Lose Hope"? Remade with AI. All other projects that were originally going to be made with Sims would also become AI, as is the plan anyway.
  • The home blueprints? Only House Flipper 2 versions would still stand. Unless Frozen District were seized in a hostile takeover, and that also became legally radioactive. Then, those renders would go private.

Dozerfleet gaming would be dead. All comics would be remade with AI, or archived permanently. The novels could still function. The music could continue. Videos would hit differently. The trailer for Oughties Big Rapids Living Stuff would be taken down, along with anything else that referenced the Sims franchise. The widgets that are unrelated to gaming? Could remain. But all Dozerfleet gaming would be dead. The wiki would be able to mention that there were plans. But those plans were canceled due to the Nintendo fallout.

Hopefully, courts moving forward will have enough good sense to see what all is happening here for what it is, and stop Nintendo's madness before it sets a dangerous legal precedent.

It's one thing for companies to want to stop pirates. It's another for them to become predatory on the fans that built them, rob smaller IPs into extinction, plagairize the original work of IPs they destroyed, and chill creativity itself out of existence!

DzMD isn't gone yet. But if Nintendo continues to poison the industry against the fandom that it needs to survive, if companies continue to become predatory, then the future of Dozerfleet will be an uphill battle for the right to exist.

Like so many on YouTube right now, no one at Dozerfleet has missed the irony that the lunatic currently ru(i)n(n)ing Nintendo has the last name of Bowser!

Sunday, September 28, 2025

Design shifts impending due to Adventure Awaits

The recent patch by EA for Adventure Awaits has ensured that script mods cannot be used in any capacity with The Sims 4, or else lots won't load. This has proven utterly disastrous for fidelity in using The Sims 4 to gather screenshots moving forward.

How this affects workflow

Dozerfleet Labs

  • Any absolutely essential shots still needed will involve isolated characters for the Sims 4 packs that don't yet have artwork.
  • Far from the complexity of the handbook for Magic of Movies and Memes Stuff, every handbook made after that for Anarteq: Top of the World will be stripped down to fairly minimal artwork features, and focus will be not on the story plot as much as on the technical specs.
  • After the Anarteq: Top of the World Story Pack, there will be no new Sims 4 content.
  • House Flipper 2 content will be worked on until six homes have been released for tour, three of them from the Anarteq saga. After this, there will be no new home content. DzMD will effectively shut down all production after this.

If layouts are needed for screenshots that must be shot in a game world, and House Flipper 2 can't support it, The Sims 3 will be used instead. Existing Sims 4 blueprints may still be shot as needed, but no new gameplay support will be pursued. Blueprints will be used primarily for purposes of recreating models in other software.

Dozerfleet Comics

All machinomics whose Sims 4 footage has not yet been shot will have their artflow rerouted to other methods, including Krea.

  • Corando's "Don't Lose Hope" will be the final pure machinomic.
  • Blood Over Water: Dirty Laundry will get a second edition, replacing Sims artwork with AI entries. Data will also be updated to reflect the Sorbet / Volkonir Big Rapids Farewell Tour.

The following machinomics originally set for production in Sims 4 have to now be done with AI instead:

  • Ciem / Anarteq: Kahoopiliana
  • Sniperbadger: Fall of the Critter Resistance
  • Volkonir 2008
  • Sorbet
  • Blood Over Water
  • Blood Over Water 2 (?)
  • Path of the Ming-Cho

The following comics will be done with AI automatically, unless a reliable human illustrator can be hired that can do them manually:

  • Anarteq: Top of the World: Manga Edition
  • Nemara: Ward of the Upper Peninsula
  • Ciem: Carnelian Eve

Dozerfleet Literature

  • Krea will be used for any illustration absolutely requiring one, in which stock photos owned by Dozerfleet are not available, and included only when illustrations are really essential.
  • All non-essential Krea renders will be used only for scenic storyboarding for writing scenes.
  • Coloring books will likely be offered on Patreon.
  • Novellas will be offered for profit on Patreon in the future.
  • Successful Patreon novels / novellas will be offered to Barnes and Noble, or its print affiliates, for consideration for print distribution.

Dozerfleet Records

Krea will be utilized for updating the artwork. All Sims artwork will be retired.

Dozerfleet Studios

No new Sims content released as videos. The trailer for Magic of Movies and Memes has been effectively canceled.

In conclusion

After House Flipper 2, there will be no new game content. After all the remaining Sims 4 content above has been handled, The Sims 4 will effectively be retired from Dozerfleet. The Sims 3 will remain on, along with The Sims 2, for backup when needed. House Flipper 2 will become the default residential home storyboarding tool. Other software for blueprints of homes will also be considered, but no mods for gameplay are going to be made any longer.

Worlds to both entertain and instruct, to clear a path for a the Higher Kingdom, to encourage self-and-world exploration and inquiry, must remain the goal of Dozerfleet. If profitable publications become the means, then that's a bonus.

Troubleshooting software and making mods for dying game franchises has become too much of a distraction from this goal, rather than a boon to it. Therefore, 2026 sees Dozerfleet try to lighten its load.

Friday, August 29, 2025

The early Percolation fanfics have a new home

Percolation: The Early Fanfics and Marvel: Avengers Alliance Crossovers is now officially available for free download. All the early work in Dozerfleet Comics to establish early Percolation mythos, setting the stage for all Percolation Warriors mythos afterward, is now compiled into a carefully-curated compendium of archived fanfics. These works were written from 2013 - 2016, and now have a final home. It can all be downloaded and read from here.

Monday, August 25, 2025

Percolation Encyclopedia canceled

Due to the rate at which the encyclopedia's information became outdated, the original Percolation: The Complete Encyclopedia of Crossover Gerosha and Dozerfleet Crossovers has been canceled as a project. Instead, what is salvageable of it will be broken up into smaller reference books. Artwork for some of these may be updated as well.

When the tower previously operating as Dozerfleet Main became too old and slow to run Windows 10 effectively, it was reformatted as Bezzyca and given away to be a training center for three children in Missouri.

However, this came with several snafus:

  • Windows 11 updated on the new Dozerfleet Main, a Kamrui mini PC, as well as on the Dell Latitude laptop. With these updates, the drivers were modified, making these devices' versions of Windows 11 officially no longer compatible with Photoshop Elements 2019 - given it relies on some architecture from Internet Explorer 11 to load its installation page - a browser permanently disabled in the new updates. And Photoshop Elements pre-2022 refuses to use Microsoft Edge, or Firefox.
  • Access was lost to Microsoft Office 2016, which had served Dozerfleet Productions quite well for many years. This wasn't a big deal for most files. However, any files made in Microsoft Publisher and Microsoft Access were severely affected.
  • Only the Surface tablet, Dozerfleet Mega Portable, still has legacy software of Photoshop Elements 2021 and Office 2019.
  • Due to this, workflow is being modified across Dozerfleet to minimize dependency on MS Publisher, Photoshop Elements, Premiere Elements, or any other legacy software. On the Linux and Windows sides, Scribus may become the new default for small-level 8.5"x11" desktop publishing. High-end productions will be done on the Windows side, using Affinity Publisher. When access to the Surface tablet for Photoshop Elements is impractical, Photopea will be employed as a last resort. Affinity Photo, Krita, and Gimp are all being learned for alternatives to Photoshop Elements. With the original tower and Windows 10 gone, there's also no more Illustrator CS2. Without Illustrator CS2, Affinity Designer is the de-facto for vector image editing. On the Linux side, or else to convert images to live trace, InkScape is now taking the place of Illustrator CS2. Linux-end video editing alternatives to Premiere are also being considered for exploration.

The Percolation encyclopedia consists of many sections: lore explanations, straight-up fanfics described, a character database, a geography database, several art galleries, and Marvel: Avengers Alliance fanfics featuring Dozerfleet characters.

To prevent this epic volume's epic efforts from being wasted, the following course of action is being undertaken:

  • Dozerfleet Mega Portable will be used for conversion of the original Percolation fanfic, Percolation: Legends, and the M:AA fanfics into a compendium on 2013-2016 crossovers between Dozerfleet Comics and Marvel: Avengers Alliance.
  • The aforementioned compendium and stories in it will be alluded to in the next volume, but not made a big deal of apart from it being a backstory explanation for latter fanfics. This second publication will include the latter fanfic works' descriptions.
  • Information about the Percolation Warriors saga in general will be included, as well as any information on franchies parodied in Camelorum Adventures. Plum x Lemon will be added.
  • An overview of the geography of Dozerfleet will become its own compendium.
  • A who's who in Earth-G7.2.1 will get its own compendium. There will be no need for replication of this for the cast of Volkonir or the Dromedeverse.
  • The art galleries will be given their own compendium.

Of these new compendia, only the text and some images are essential for preservation. Only the M:AA content needs to keep its formatting specific. The other content can possibly be converted into a Scribus file or to Affinity Publisher when ready, which will accellerate production of these.

The other bonus to breaking up the Percolation encyclopedia into these compendia is that, being much shorter, they may not require the complex table of contents that the Percolation encyclopedia required. Nor would they require the complicated index that was bogging down that encyclopedia. Pages and contents would be more straighforward.