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Tuesday, March 10, 2026

New projects in, some old ideas discontinued

While the technical founding of Dozerfleet as an operation is October 10th of 1994, the name of "Dozerfleet" for the brand was decided in late April and early May of 2006. Meaning that the current banner the brand operates under is about to turn 20 years old, even if Dozerfleet itself turns 38 in October after the time of writing of this post.

As such, it's become time for re-evaluation of the project pipeline, especially with new stories to tell, and old stories that didn't work out not likely to gain traction. With new tools available, and old tools becoming obsolte to the workflow.

New entries in the works

Along Trolled a Spider

Much of the Dozerfleet formula of today revolves around social and institutional commentary. "Clearing a path" often involves exposing that which is in the way of said path. So the fleet of bulldozers in Ivan's world don't just stand for resistance to those who were destroying Veskinsaya's values. It also refers to plowing down and exposing systemic hypocrisy, and the core problems with human nature. As such, many newer Dozerfleet works are often very satirical in nature.

Set in the Dromedeverse, Along Trolled a Spider is a comedy variation on that theme. It involves a lab experiment, a super-intelligent-yet-restless spider, and corruption at multiple levels of individual, the soul, institutions, and society as a whole. How one spider goes to war with mankind's foolishness, because the awareness of it prevents him from finding peace in his own web. Meme warfare and petty sabotage become Andy's primary tools of the trade, as he sabotages, humiliates, and lampoons every level of civilization that he feels deserves it. And most never even know it's just one tiny spider setting the narrative straight.

This story was inspired by a dream of a talking spider with a Cockeny accent, protecting a young woman from some man that would have harmed her if he caught her crossing a bridge.

Ciem: Carnelian Eve

Set in the Cataclysmic Gerosha universe (Earth-G7.0). Some time after the events in Ciem: Caldera, Tanya Woven is moved to Seattle. Microplast attacks the city, followed by the Kerpher Gang - and a gentrification racket. The most vulnerable in Seattle are threatened. To Tanya, that's unacceptable. However, while she initially tries to handle problems in a way that won't risk the law growing too curious about her, she soon has to escalate her resistance when the Padua Network is crippled - minimizing her support. Seeing just how corrupt the city is forces her to get clever. Not all of Candi's methods of fighting corruption and crime will work this time. Tanya must figure out for herself what being Ciem means in this new environment - and the clock is ticking.

With her father dead, and her mother nervous about the family being recriminalized - especially if they move back to Indiana - Tanya is under a lot of pressure to make her new life work. This tale occurs a year before Cerato arrives, Seattle is nuked, and Tanya is forced to relocate to San Antonio - where she semi-retires from being Ciem, and focuses on raising a family instead during the Sodality timeline. In that latter timeline, she becomes the de-facto babysitter for other Sodality members' children.

Oz: Reckoning

A retelling of a darker, more convoluted version of The Wizard of Oz, borrowing aesthetics from Far Cry 5. The Wizard messed up, when he meant well. Something in Oz broke, threatening all existence there. Elphaba's bitterness drove her to try to fix it, but the scars of her mystical encounter backfire transformed her into the Witch that became feared by many. Glinda also tried, but remained faithful to the Wizard. This led to a bitter falling out between the two. Elphaba's sister also tried to intervene, only to get corrupted even worse. Glinda's powers were damaged, and a key part of her needed to stabilize her - and the spell that could save Oz - went missing. The destabilized Glinda threatened to become a bomb.

To prevent the destruction of Oz, the Witch of the East sacrificed herself to scatter Glinda into multiple fragmented shards, that only a future explorer could one day hope to put back together. Both Glinda and the Witch of the East were gone. But that only slowed the apocalypse coming down. To buy Oz more time, Elphaba began forming a cult that would drain souls over time in self-sacrifice rituals. Her cult to delay the inevitable until a better solution could be found gained traction. Oz broke out in civil war. Most of the Wizard's power was broken. A humbled man, he led a resistance, as the Witch had become excessively violent when trying to proseletyze Oz to her cause.

Meanwhile, Dorothy's family faced risk from multiple institutions in Kansas. The school board was ready to expel Dorothy and declare her a delinquent after she exposed a few too many false narratives in school. Land grabbers came after her family's farm, weaponizing eminent domain to trample all property rights.

Dorothy wasn't expecting rescue. Just a chance to fend for her rights. Especially when the land grabbers threatened to jail her "just to keep her quiet." She was surprised to learn that sometimes, the system jails the victim and protects the criminal. It was backwards! But she knew who was really behind it. Alas, she knew she couldn't say it out loud at school, for fear of what would be done to her familyif she were branded a "racist" for stating the obvious. Typical Marxist tactics, but she knew she'd get in trouble for pointing out the history of Trotsky and dictionary manipulation as well.

The tornado happens. But she doesn't wake up to an Oz of whimsy. She wakes up to a mountainous terrain. An Oz that's...very dangerous. Weird creatures mixing magical weapons with mundane ones. Civil war. Escalation at the drop of a hat. The Tin Man is now a blacksmith. The Scarecrow is just a man who makes straw bales. The Lion...now just a weak man with a lion's mane coat. And a witch who's a cult leader, whose neither entirely right or wrong.

"Out here, you either bow to her, or you burn..."

And returning home is no picnic either. Dorothy knows that if she returns too late, especially post-tornado, she may not have a family to return home to! And if she finds out the land-grabbers stole her home while she was gone? She fears they'll brand her a fugitive somehow, make something up. Anything to keep her from interefering with their ambitions! And her family? Won't be compensated for even one square inch or cent of what is stolen!

Even if she wanted to stay in Oz, she might not be able to. She must now save a dangerous world that will thank her but can't keep her; only to return to a world that no longer wants her.

Wonderland: Amulet Fury

Happening in the same universe as Oz: Reckoning, this tokusatsu romp sees the Queen attempting to conquer both worlds. She tries to frame Alice for arson, and Alice's boyfriend Steve for aiding and abetting. The March Hare and Cheshire Cat, along with some rediscovered powered amulets, enable the teens to escape wrongful incarceration. But to save their hometown, they must first save Wonderland. To do that, they need the amulets' powers, so they can rescue the Mad Hatter, and free his lobster kaiju "Thermidora." When Steve gets captured by the Queen as well, Alice must use her wits and fists to overcome Wonderland's puzzle obstacles and create Team Amulet Fury. Yet, she's aware there will be no clean wins. She will have to return to Earth to explain everything - and she knows the cost will be heavy. But even if she must briefly lose her own freedom, she's determined to stabilize her world - and create a Wonderland where Steve (and the locals) will no longer have to worry about the tyrannical Queen of Hearts.

The (New) Mutt Mackley Show

Plans are underway to add Officer Hornet (no longer played by a Buzz-Off action figure) plus Detective Hooper to the cast on Sora. Also, plans are to eventually have this Sora-based series be featured in syndication on YouTube.

The original Mutt Mackley show lacked a clear direction, and fazzled out quickly. It got a few spin-off projects, such as the photocomic Gored By Them Things (a Beanie Babies Lord of the Rings parody) and the jazzy crime noir films Kings in the Corner and 3-13, the latter of which got a mock-PSA spin-off of its own with Penguin on Drugs.

This new one, however, has a fairly consistent theme: Mackley is down on his luck, and yet is tasked with a weekly pension if he'll help supervise Gambino Penguin - an ex-con trying to learn how to live a productive life without always resorting to petty crime. In this buddy comedy, both of them keep trying to find gainful employment somewhere. However, their universe has a cruel sense of humor, and their efforts to find work are often sabotaged in increasingly bizarre ways - or by their own personality quirks. (Examples: Mackley tries to co-host a gameshow, only to discover the main host has a strange appetite for stunts that put contestants' lives in danger. When one contestant takes the dare and it ends badly, Mackley immediately finds himself back on the unemployment line. Another time, he's late for the interview, because of a train wreck.)

Taterbug: Charity Under Fire

This spinoff to Ciem: Inferno documents the rise and fall of Meagan Amez, the original "Taterbug" in Earth-G7 lore, from the moment she first gained a love for making prosthetics as a child prodigy all the way up to when she met Candi Flippo inside of Madison Juvenile in 2015. It shows that even in a world where Candi is bio-engineeered to have the powers of a centipede, not all heroes wear orange combat suits with night vision masks. Some of them raid dumpsters to rescue circuits, scrap, and PVC that was about to go to waste - to give meaning back to the lives of veterans betrayed by their own country and abandoned. From inventor to rebel to hero to political martyr, Meagan becomes the first of the Madison Girls in Candi's world outside of Candi herself to earn her own separate origin story.

While Amirah "Flintirah" Rose could possibly also qualify for the treatment, showing how the Marlquaan storm - and her mother's poor choices - trapped her in a life she never asked for, and how the fallout of her attempts to survive it led to the system villifying her when she never wanted to be the villain; Meagan's story serves as a stronger real-world commentary on veterans who were promised big, then denied due to technicalities, corruption, cowardice, and shifts in system ideology that didn't care about the debts it owed.

Through MusicHero, an early template now exists for "Ballad of Taterbug," a song about Meagan's legend. Plans are for the summer of 2026 to edit this into an AMV, just as AnnikaBa's covers of "What Does Abound" and "Die Klage des Luftmaedchens" from Anarteq: Top of the World are edited together around that same time slate.

Projects being phased out / discontinued / canceled

Ciem (2007)

Due to low demand, and the need to move Gerosha mythos forward, all iterations of Gerosha continuity pre-dating the Earth-G7 timeline, with the exception of Earth-G4 as its demise related to Plum x Lemon, are no longer being pursued for development or discussion outside of the wiki. This coincides with a greater push to upgrade graphics to not rely on obsolete tools. This version of Ciem, and its canceled sequels, are part of a version of Gerosha continuity (G5) that predominantly existed inside The Sims 2. The greater project has long since graduated from the Sims community, having gained only marginal support there in the first place.

Making of the Mackleyverse: What Almost Was

This was going to be a book celebrating the preliminaries for the old Mackley continuity. With a reboot underway, and the old works that survived already available for view, the book's initial purpose has already been fulfilled in other ways.

Camelorum Adventures: The Early Artwork

The initial purpose behind this project was going to be to make sure that the Sims 4 concept art for Camelorum from before modern AI tools existed didn't go to waste. However, that purpose was instead fulfilled in part by the official handbook to The Sims 4: Magic of Movies and Memes Stuff.

The Gerosha Chronicles: Art of the Early Earths

This was going to be a book dedicated to all the prior Gerosha continuity that led to Ciem (2007), and to its canceled sequels, as well as the Earth-G6 timeline. However, lack of profit potential due to EA's EULA, plus lack of public demand for outdated continuity in Sims games, led to this book project being abandoned. The wiki contains all necessary information about these stepping stones, even with some of the artwork missing. DeviantArt also holds some of the old timeline content.

Camp Jellybean

Based on a childhood nightmare from 1996, this story went through several revisions over the years. Its world of surreal experiments, unexplained abductions, and a doctor‑sergeant figure who seemed to ruin lives without motive gave it a certain shock‑value appeal—especially for middle‑school readers looking for something strange and edgy. However, the humor and horror often landed in an awkward middle ground: too graphic for younger audiences, yet too juvenile to resonate with older ones. Beyond that initial jolt, the material never developed the thematic depth or narrative direction needed to justify continued work on it.

While it remains an interesting artifact from an earlier creative era, a full revisiting no longer aligns with the current Dozerfleet vision, which prioritizes stronger character arcs, clearer commentary, and more purposeful worldbuilding.

90 Has No Secant

This project began as an atmospheric suspense‑mystery built on early‑2000s J‑horror sensibilities, blending Louisiana hurricane settings with supernatural distortions, family‑curse motifs, and the eerie emotional tone of works like The Ring and Picnic at Hanging Rock. While it produced some memorable imagery, it was constructed from a collage of influences — ClipArt‑style visuals, Grand Isle references, airport scenes, geomagnetic storms, and scattered literary Easter eggs — that reflected an experimental phase rather than a cohesive direction.

The story also relied on continuity elements that no longer exist. Characters such as Meshaluta and the Rintels have been removed from the canon, Sam Wrikon’s origins have been retconned, and the Marlquaan’s physics have been rewritten multiple times since Earth‑G1. As a result, the project is fundamentally incompatible with the unified Earth‑G7 mythos.

Although 90 Has No Secant was once seen as a gem of early storytelling, its tone, structure, and continuity roots diverge sharply from the modern Gerosha vision. It remains an interesting artifact of an earlier creative era, but it will not be revisited.

Stationery Voyagers

The Stationery beings themselves, ironically, proved to be the least interesting and most-legally-problematic (due to their designs) part of their own saga. The more interesting angel characters were later rewritten, and became part of the cast of Cherinob. The saga also struggled to define a specific tone, straying from pop music culture commentary to children's video fantasy to dark drama a-la Heroes-style intrigue and moral ambiguity.

A few projects related to it did survive: "Scalding Inquiries," "The Wages of Cheating Death," and "Ties That Confide." However, there is little reason to revisit those arcs anymore.

New tools

Sweet Home 3D

A focused effort is now underway to learn and integrate this application as part of the transition away from The Sims as an architectural staging tool. As the Sims franchise is gradually phased out of future Dozerfleet production pipelines, Sweet Home 3D offers a practical way to continue developing floor plans, room layouts, and spatial logic without relying on proprietary game assets.

The tool’s strength lies in its ability to map out interior spaces with precision, giving the Gerosha mythos a platform‑agnostic method for documenting homes, facilities, and other key locations. This supports the broader goal of building environments that can be recreated in any future engine — AI‑assisted, custom‑rendered, or otherwise — while maintaining full creative ownership over the underlying designs.

House Flipper 2

House Flipper 2 has been selectively adopted for adapting certain Gerosha properties, chosen based on how well their layouts and architectural logic translate into the game’s building system. Its toolset offers a practical middle ground: more flexible than The Sims for exporting reference material, yet far less demanding than full 3D modeling suites.

The platform’s EULA is also significantly more permissive than Electronic Arts’, allowing limited tracing and AI‑training workflows that would be legally risky under EA’s terms. While HF2 cannot capture every nuance of Gerosha architecture, it excels at providing calm, distraction‑free walkthroughs that help refine spatial logic without the overhead of maintaining virtual households or navigating life‑simulation mechanics.

Used alongside tools like Sweet Home 3D, it supports the broader transition toward platform‑agnostic, fully owned architectural IP—giving each location in the mythos a clearer, more reproducible blueprint for future engines and render pipelines.

Sora

Sora has become the primary tool for scene marketing, previs, and prototyping how sequences might function in a cinematic environment. Its strengths lie in emotional staging, atmospheric lighting, and the ability to quickly test how a moment feels on screen. The engine can struggle with interpreting certain prompts accurately, and its inconsistent safety heuristics make sensitive topics difficult to navigate. Even with those limitations, it represents a major leap forward for visualizing tone, pacing, and cinematic rhythm during early development.

Grok Imagine

Grok Imagine fills the gaps left by Sora, especially when lore accuracy or risk‑free short clips are needed. Its output is more literal and geometry‑driven, making it useful for quick, watermark‑free inserts in situations where Sora’s safety filters might misinterpret the material. For projects like the "Ballad of Taterbug" music video — where consistency, clarity, and rapid iteration matter—Grok Imagine provides a reliable way to generate focused, structurally clean footage that supports the broader narrative without fighting the tool.

Nano Banana (Krea)

Krea has been part of the Dozerfleet toolkit since late 2023, but the introduction of the Nano Banana engine has transformed its role. Nano Banana excels at rapid, high‑precision scene edits—especially in situations where complex visual corrections are needed quickly and cannot be drawn or composited efficiently through other software. Its ability to repair continuity, refine character details, and stabilize multi‑element compositions makes it indispensable for modern production needs.

The shift is also driven by practical constraints. Adobe’s subscription model has made full‑scale Photoshop increasingly difficult to justify, and Affinity — while powerful — has limitations when handling intricate, multi‑layered edits at speed. Nano Banana, combined with Krea’s Realtime Edit feature, fills that gap by enabling clean, high‑quality adjustments without the overhead of traditional raster workflows. Compared to the older Flux engine, Nano Banana produces sharper, more structurally consistent visuals, even if Flux still holds an edge in emotional warmth and painterly stylization. Together, they form a complementary pair: Flux for mood and atmosphere, Nano Banana for precision and production‑grade clarity.

Obsolete tools

The Sims 2

One of the earliest tools used in Dozerfleet production, The Sims 2 served as a foundational staging ground for characters, early lore experiments, and prototype environments. Its age, technical limitations, and restrictive EULA now make it incompatible with modern workflows. Most projects that depended heavily on it are being overhauled to remove Sims‑based assets entirely, and those that cannot be salvaged are being formally retired.

Spore

Spore was once considered a potential creature‑design engine, especially for visualizing angelic “true forms” and other non‑human entities. However, its stylized biology system, rigid animation constraints, and aging engine ultimately prevented it from producing the fidelity or consistency needed for modern Gerosha canon. As newer tools emerged, Spore became obsolete for creature visualization.

The Sims 3

While more flexible than its predecessor, The Sims 3 is increasingly impractical due to its 32‑bit architecture, heavy resource demands, and instability on modern hardware. Much of the concept art generated with it is now being phased out or reinterpreted through newer tools with higher fidelity and full IP ownership. Apart from the Anarteq: Top of the World Story Pack—which remains as a historical artifact—Sims 3‑based content is approaching full retirement.

The Sims 4

The Sims 4 is proving to be the most difficult legacy tool to retire, largely because of how deeply it shaped the visual language of the Gerosha mythos during its middle era. It remains the last major holdout of the Sims‑based workflow, but its role is now sharply limited. Once the remaining story packs are completed, production with this engine is planned to wind down, marking the formal end of the Sims era in Dozerfleet’s pipeline.

Several factors are driving this transition:

  • Continuity independence — modern canons now rely on platform‑agnostic visuals, not game‑engine‑specific renders.
  • Creative ownership — Krea, Sora, Grok Imagine, and other tools allow full control over character design, lighting, and staging without EULA constraints.
  • Pipeline consistency — comics and visual projects that were once slated for Sims 4 rendering have been fully relocated to Krea‑based graphics, ensuring a unified aesthetic going forward.
  • Technical limitations — even with mods and expansions, the Sims 4 engine cannot match the fidelity, emotional nuance, or flexibility of modern AI‑assisted tools.

The Sims 4 now functions primarily as a historical artifact and a temporary staging tool for the final story packs. Once those are complete, its retirement will close the chapter on a long, formative era of Dozerfleet production.

Wonder

Wonder is now effectively deprecated within the Dozerfleet pipeline. As Krea’s evolution—especially the Nano Banana engine and Realtime Edit—has dramatically increased both capability and efficiency, Wonder’s role has diminished to the point of being difficult to justify. Its shift in business model further reduced its practicality, and the performance tax it places on the aging Dozerfleet Mobile phone has made continued use increasingly burdensome.

In practice, Wonder no longer offers advantages that outweigh its costs. With Krea now handling rapid edits, continuity fixes, and high‑fidelity adjustments far more reliably, Wonder has transitioned from a once‑useful auxiliary tool to an outdated remnant of an earlier workflow.

Comics affected

Blood Over Water

This project was originally planned as one of the final Sims‑rendered comics, but with the story packs nearing completion, it is now slated for a Krea‑based release instead. Its priority has been lowered, as it cannot be monetized, but it remains on the long‑term roadmap as a visual adaptation.

Volkonir 2008

A full overhaul may allow this project to qualify for a for‑profit release, but doing so requires abandoning the original Sims 4 format entirely. Its future depends on how well the narrative can be restructured and re‑rendered using modern tools.

Sorbet

The project’s future format is currently undecided. With the retirement of Sims‑based production, its next incarnation—comic, animation, or hybrid—remains under evaluation.

Ciem / Anarteq: Kahoopiliana

Envisioned back in 2019 as a Sims comic, it was decided a few years ago it would be a Krea-made comic instead.

Path of the Ming-Cho

This story may be absorbed into Sodality: Determination as one or two episodes, making its status as a standalone project uncertain. All Sims‑based production for it has been canceled.

Nemara: Ward of the Upper Peninsula

This will become one of the first comics slated for release to have never had a Sims production arc.

Corando's "Don't Lose Hope"

This will be the final time that a Sims-made comic gets release in that format.

Purge-Flare: Stickin' It to Pencil

If demand exists, this could get a Krea remake. For now, is stands out as a historical curiosity, being the only Grand Theft Auto machinomic in The Gerosha Chronicles.

Saturday, February 28, 2026

Nano Banana gets Anarteq back on track

It was in 2025, late in the year, when the story pack adaptation of Anarteq: Top of the World was first released to the blog for Dozerfleet Labs. This release was timed to ensure the four-games-in-one content pack got an IMDB entry that same year. However, compromises had to be made to ensure this end: an incomplete version of the official handbook was released, which left out most of the story insert.

Those missing images have finally been fixed, and will soon be added in, with caption, to allow the full version to be available for download alongside game files. This will ensure that the Anarteq: Top of the World Story Pack project is officially considered finished.

Some images required a lot of repair. Flux, the main engine used through Krea for original generations, wasn't getting the job done. However, Nano Banana was able to repair these issues. Most of the issues dealt with scene lighting, or with the fact that Flux doesn't undestand Inuit weaponry.

In addition, some repairs were made to key shots for the Anarteq: Top of the World Official Coloring Book. Both adaptations of the story will allow for the official novel to proceed with a proper production bible - which may help with future collaborations for adapting the work to a manga, or even a stage play.

With the Top of the World story pack's handbook finished, the handbooks can proceed to be made for the sequels: Guardian of the Soo, Tropic Mercenary, and Envoy to Lough Melvin. Progress on that will also enable the handbooks to be made for the Swappernetters, Horrorday Gang, Sodality, and Ciem story packs, completing the entire Sims adaptation collection. From there, an InZoi concept art book and a House Flipper 2 compilation book will be all that remain, and the game modding portion of Dozerfleet Labs - DzMD - will be retired. It will go into archive mode, with no new game mods being generated. Instead, Dozerfleet Labs' new focus will be on video game pitches.

New Sora attempts at Ciem: Inferno trailers

Dozerfleet Studios has released a new compilation of Sora renders to YouTube. These are the algorithm's attempts to imagine the plot of Ciem: Inferno. These trailers now also feature on the wiki pages for the pending novel and for the Sims 4 story pack adaptation.

Clearly, Sora struggles to understand how dart shooters, centilegs, and Zeran teleportation work. Centipede combat is not something the algorithm is trained for, so it keeps defaulting her to moving like Spider-Man. Even so, this is a promising start to envisioning the story as an actual film.

Monday, January 19, 2026

A Quiet Revolution Underway

Due to how much content is now possible to reproduce approximations of using the Sora app, a lot of Dozerfleet content will soon be featuring promotional videos generated with Sora. This is a promising path toward evolving the entire entertainment ecosystem moving forward, as Dozerfleet seeks to eventually graduate entirely from its legacy Sims platforms. Look soon for more and more content accompanied by Sora mini-clips.

Thursday, October 2, 2025

Nintendo has joined the dark side

By the "logic" of Nintendo's totalitarian lawfare-minded current leadership [source], any art that doesn't make Nintendo money, that depends on the existence of literally anything else existing before it existed, "doesn't count" as "real art."

So by that "logic," if God had to create the universe before cavemen could be inspired to paint cave walls depicting the animals they hunted, then any and all art done by those cavemen "doesn't count" as real art - unless Nintendo automatically acquires the rights to it by default, without having to pay a cent! And gets to do a next-of-kin count for every single generation of anyone who made any art ever that was never a Nintendo employee, and then demand legal reparations!

This isn't IP protection. It's extortion and IP robbery. Plain and simple.

Back in the good old days, after Nintendo's first bid to ruin the lives of modders got foiled by courts with common sense, they didn't give up. They got salty, and swore revenge.

What the automotive industry gets right that the gaming industry fails to

Along with the invention of the automobile, came the invention of mods. Custom accessories for cars. Some which might void a warranty, others which were harmless. Some sponsored by the company, others tolerated, some licensed to use company logos, some not.

The automotive industry figured things out. Custom accessory makers could, if they followed good faith practices, even profit from their work. Could sell products.

But somehow, when it came to the world of video games, the industry couldn't seem to wrap its mind around automotive industry best practices, and adapt them.

Thieves poisoned the well

So instead, chaos ensued. Life for modders-for-profit was going great, until one nasty game released. That game was That's Life. Thing is, it violated every ounce of good faith imaginable.

EA allowed mods for The Sims to exist, or even be for profit, as long as modders made clear who they were, that they were not endorsed officially by EA, etc.

However, That's Life changed the game. A group of shameless crapweasels deduced through their predatory logic that if most modders, out of respect, were no getting paid, and doing things as a passion project to better the world of gaming, then they probably didn't have the money to hire good attorneys.

So the predators who made That's Life compiled their giant Sims mod pack, and sold it on store shelves. Except: over 90% of all Sims mod content in the pack...was outright stolen. Full-blown plagairism against actual, competent passion project generators.

Moreover, becoming greedier over time and noting that these mods needed a base game ecosystem to operate, EA became more like Nintendo. It noted that it wasn't making any money off of That's Life. Instead, a third party entity of known and established thieves and con artists were making ALL the money!

So That's Life got pulled from shelves. Its creators sued to oblivion. And EA had a change of heart on mod policy. No one could make any Sims mod for any game, nor release any machinima or machinomic work generated from their product, and release it for profit, without express permission or a licensing deal from EA themselves.

For passion project generators, this was an absolute win. They weren't making money anyway. They were out to better the creativity of the gaming world. Or, use the platform and mods to serve as free advertising for other good, noble, upcoming things.

So EA's change of heart was tolerated. With exception of Rooster Teeth getting licensed to make and sell The Strangerhood, it was established in the Sims modding community as a general principle that profiteering was a no-no. Third party creators could make story packs to market their own IPs that existed outside the game, as is the case with Dozerfleet Labs and DzMD using Sims modding as free advertising for Dozerfleet Comics' current or up-and-coming projects.

And other modders were also free to create. There was a simple rule though: modders couldn't sell the game mod content they made. Except to the company itself. And even then, only if EA wanted to buy it. And in return, EA couldn't seize the work of a third party creator, steal it outright, take full credit for its creation, and profiteer off it.

These boundaries were common sense. And for 21 years, from the arrival of The Sims 2 until 2025 under The Sims 4, this was the established, accepted, understood rule.

Then, along came the new Nintendo.

Nintendo now wants to make it so that any game that exists that uses any mechanic that Nintendo also uses, even if Nintendo weren't the one to invent that mechanic, is now required to give over its entire IP for free to Nintendo, to do with as Nintendo sees fit. Just because Nintendo is salty.

That, in essence, is wholesale theft. And using bribery of courts and patent offices? Violation of RICO statutes!!!

This is racketeering, theft, extortion, and more. But on top of that, they're trying to set a legal precedent that art only counts as "art" if it makes Nintendo money. And under no other circummstances! Hence, Nintendo game mods don't count as "art," because they need a base game to function. And therefore, even if a mod is released FOR FREE, Nintendo now argues it has the "right" (read: thieving want) to steal the mod outright from the creator, compensate nothing to the creator, repackage and sell the mod's content, and claim full authorship of the mod! Thus, turning modders into slave laborers. Replacing community and innovation with exploitation.

And not even treating their slaves well! No. Instead, suing them and ruining their lives for daring to have a dream that wouldn't make Nintendo money!

And if allowed to get away with this RICO-violating aggression? Nintendo sets a legal precedent that then allows other companies, like EA, to not only do the same to modders of its games; but to also steal any IP that the mod refers to that doesn't belong to the company. And it ALL now becomes company property!

This doesn't protect anyone's IP. It's wholesale theft masquerading as protection!

If Nintendo gets what it wants, and EA begins to follow suit, it will be the end of DzMD. Because if DzMD isn't gutted under those circumstances, then EA will presume the right to steal the ENTIRE Dozerfleet Productions project catalog for itself! Not gonna happen!

The wages of Nintend-overreach

Here's what's at stake if that were to happen:

  • If EA went full-tilt Nintendo, then every single DzMD Sims 2 mod that is no longer available anywhere would become EA property.
    • That EA could then sell or else distribute for free at its own discretion.
    • The actual author would get no credit, and no payment. Unacceptable!
    • This wouldn't just apply to actual custom content for the game. It would apply to literally any tool (such as the StretchSkeleton Cheat Calculator and Love Photo Doctor) that exists outside the game but which was made to assist players with understanding how to exploit a game mechanic for storytelling purposes. To steal the Love Photo Doctor and then sell it, especially given it's for a 21-year-old game? DISGUSTING!!!
  • Under Nintendo logic, the entire Sims 3 back catalog of mod content made by DzMD to reference any Dozerfleet or non-Dozerfleet property now becomes EA property.
    • Original Dozerfleet content would be shamelessly pilfered, exploiting the weak legal power of Dozerfleet's legal defense.
    • Mods referencing other companies, such as the Doctor Strange mod, which Marvel could contest? EA would simply bury that, since they can't get Marvel to license them to sell it for profit. For a 14-year-old game!
  • Under Nintendo logic, EA would be emboldend to steal for themselves literally anything mentioned anywhere in the DzMD catalog of Sims 4 content.
    • They might try to steal Cherinob, even with proof existing in the handbook itself that she existed before The Sims 4, and that she exists in plenty of formats and art styles that aren't from EA!
    • The same goes for the Trapezoid Kids, and anything else that's Dozerfleet-original.
  • Nintendo would then swoop in on EA themselves, stating that since they bribed the US patent office to offer Nintendo a bad faith patent on mounting mechanics, that Horse Ranch now belongs to Nintendo. And by extension, the entire EA company. And by extension, the entire fan community's entire ecosystem! And not to celebrate them; but to extort them!

If Nintendo plays hardball, and the courts are that corrupt:

  • All entries on IMDB would be removed immediately. Or requests would be made for their removal. This includes the Swappernetters packs, Oughties Big Rapids Living Stuff, The Horrorday Gang, and Magic of Movies and Memes Stuff. Poof! Evidence on IMDB that these packs ever existed? Gone!
  • The wiki? Scrubbed of anything that might still give these companies any grounds to steal any Dozerfleet IP!
  • The mods themselves? Gone. Archived.
  • The cast? Every single one of them still existing as a Sims character would be converted to AI faux live action or a cartoon character, generated outside The Sims. All Sims versions erased.
  • The machinomics? Taken offline. Forever.
    • Ciem 2007 would never get re-released.
    • The failed Q-Basic Gorillas machinomic? All canceled project surviving art would have to be destroyed. All of it.
    • Star Flops: Curse of the Medium Side? Gone.
    • Blood Over Water: Dirty Laundry? Remade without Sims before being re-released.
    • Purge-Flare: Stickin' It to Pencil? AI remake. Even the ad for Ciem: Inferno would be remade or removed. Because even though it was made with GTA V, it would still be at risk. What's to stop Rockstar from becoming just as greedy as Nintendo?
    • Corando's "Don't Lose Hope"? Remade with AI. All other projects that were originally going to be made with Sims would also become AI, as is the plan anyway.
  • The home blueprints? Only House Flipper 2 versions would still stand. Unless Frozen District were seized in a hostile takeover, and that also became legally radioactive. Then, those renders would go private.

Dozerfleet gaming would be dead. All comics would be remade with AI, or archived permanently. The novels could still function. The music could continue. Videos would hit differently. The trailer for Oughties Big Rapids Living Stuff would be taken down, along with anything else that referenced the Sims franchise. The widgets that are unrelated to gaming? Could remain. But all Dozerfleet gaming would be dead. The wiki would be able to mention that there were plans. But those plans were canceled due to the Nintendo fallout.

Hopefully, courts moving forward will have enough good sense to see what all is happening here for what it is, and stop Nintendo's madness before it sets a dangerous legal precedent.

It's one thing for companies to want to stop pirates. It's another for them to become predatory on the fans that built them, rob smaller IPs into extinction, plagairize the original work of IPs they destroyed, and chill creativity itself out of existence!

DzMD isn't gone yet. But if Nintendo continues to poison the industry against the fandom that it needs to survive, if companies continue to become predatory, then the future of Dozerfleet will be an uphill battle for the right to exist.

Like so many on YouTube right now, no one at Dozerfleet has missed the irony that the lunatic currently ru(i)n(n)ing Nintendo has the last name of Bowser!

Sunday, September 28, 2025

Design shifts impending due to Adventure Awaits

The recent patch by EA for Adventure Awaits has ensured that script mods cannot be used in any capacity with The Sims 4, or else lots won't load. This has proven utterly disastrous for fidelity in using The Sims 4 to gather screenshots moving forward.

How this affects workflow

Dozerfleet Labs

  • Any absolutely essential shots still needed will involve isolated characters for the Sims 4 packs that don't yet have artwork.
  • Far from the complexity of the handbook for Magic of Movies and Memes Stuff, every handbook made after that for Anarteq: Top of the World will be stripped down to fairly minimal artwork features, and focus will be not on the story plot as much as on the technical specs.
  • After the Anarteq: Top of the World Story Pack, there will be no new Sims 4 content.
  • House Flipper 2 content will be worked on until six homes have been released for tour, three of them from the Anarteq saga. After this, there will be no new home content. DzMD will effectively shut down all production after this.

If layouts are needed for screenshots that must be shot in a game world, and House Flipper 2 can't support it, The Sims 3 will be used instead. Existing Sims 4 blueprints may still be shot as needed, but no new gameplay support will be pursued. Blueprints will be used primarily for purposes of recreating models in other software.

Dozerfleet Comics

All machinomics whose Sims 4 footage has not yet been shot will have their artflow rerouted to other methods, including Krea.

  • Corando's "Don't Lose Hope" will be the final pure machinomic.
  • Blood Over Water: Dirty Laundry will get a second edition, replacing Sims artwork with AI entries. Data will also be updated to reflect the Sorbet / Volkonir Big Rapids Farewell Tour.

The following machinomics originally set for production in Sims 4 have to now be done with AI instead:

  • Ciem / Anarteq: Kahoopiliana
  • Sniperbadger: Fall of the Critter Resistance
  • Volkonir 2008
  • Sorbet
  • Blood Over Water
  • Blood Over Water 2 (?)
  • Path of the Ming-Cho

The following comics will be done with AI automatically, unless a reliable human illustrator can be hired that can do them manually:

  • Anarteq: Top of the World: Manga Edition
  • Nemara: Ward of the Upper Peninsula
  • Ciem: Carnelian Eve

Dozerfleet Literature

  • Krea will be used for any illustration absolutely requiring one, in which stock photos owned by Dozerfleet are not available, and included only when illustrations are really essential.
  • All non-essential Krea renders will be used only for scenic storyboarding for writing scenes.
  • Coloring books will likely be offered on Patreon.
  • Novellas will be offered for profit on Patreon in the future.
  • Successful Patreon novels / novellas will be offered to Barnes and Noble, or its print affiliates, for consideration for print distribution.

Dozerfleet Records

Krea will be utilized for updating the artwork. All Sims artwork will be retired.

Dozerfleet Studios

No new Sims content released as videos. The trailer for Magic of Movies and Memes has been effectively canceled.

In conclusion

After House Flipper 2, there will be no new game content. After all the remaining Sims 4 content above has been handled, The Sims 4 will effectively be retired from Dozerfleet. The Sims 3 will remain on, along with The Sims 2, for backup when needed. House Flipper 2 will become the default residential home storyboarding tool. Other software for blueprints of homes will also be considered, but no mods for gameplay are going to be made any longer.

Worlds to both entertain and instruct, to clear a path for a the Higher Kingdom, to encourage self-and-world exploration and inquiry, must remain the goal of Dozerfleet. If profitable publications become the means, then that's a bonus.

Troubleshooting software and making mods for dying game franchises has become too much of a distraction from this goal, rather than a boon to it. Therefore, 2026 sees Dozerfleet try to lighten its load.

Friday, August 29, 2025

The early Percolation fanfics have a new home

Percolation: The Early Fanfics and Marvel: Avengers Alliance Crossovers is now officially available for free download. All the early work in Dozerfleet Comics to establish early Percolation mythos, setting the stage for all Percolation Warriors mythos afterward, is now compiled into a carefully-curated compendium of archived fanfics. These works were written from 2013 - 2016, and now have a final home. It can all be downloaded and read from here.