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Showing posts with label Dozerfleet Labs. Show all posts
Showing posts with label Dozerfleet Labs. Show all posts

Thursday, October 2, 2025

Nintendo has joined the dark side

By the "logic" of Nintendo's totalitarian lawfare-minded current leadership [source], any art that doesn't make Nintendo money, that depends on the existence of literally anything else existing before it existed, "doesn't count" as "real art."

So by that "logic," if God had to create the universe before cavemen could be inspired to paint cave walls depicting the animals they hunted, then any and all art done by those cavemen "doesn't count" as real art - unless Nintendo automatically acquires the rights to it by default, without having to pay a cent! And gets to do a next-of-kin count for every single generation of anyone who made any art ever that was never a Nintendo employee, and then demand legal reparations!

This isn't IP protection. It's extortion and IP robbery. Plain and simple.

Back in the good old days, after Nintendo's first bid to ruin the lives of modders got foiled by courts with common sense, they didn't give up. They got salty, and swore revenge.

What the automotive industry gets right that the gaming industry fails to

Along with the invention of the automobile, came the invention of mods. Custom accessories for cars. Some which might void a warranty, others which were harmless. Some sponsored by the company, others tolerated, some licensed to use company logos, some not.

The automotive industry figured things out. Custom accessory makers could, if they followed good faith practices, even profit from their work. Could sell products.

But somehow, when it came to the world of video games, the industry couldn't seem to wrap its mind around automotive industry best practices, and adapt them.

Thieves poisoned the well

So instead, chaos ensued. Life for modders-for-profit was going great, until one nasty game released. That game was That's Life. Thing is, it violated every ounce of good faith imaginable.

EA allowed mods for The Sims to exist, or even be for profit, as long as modders made clear who they were, that they were not endorsed officially by EA, etc.

However, That's Life changed the game. A group of shameless crapweasels deduced through their predatory logic that if most modders, out of respect, were no getting paid, and doing things as a passion project to better the world of gaming, then they probably didn't have the money to hire good attorneys.

So the predators who made That's Life compiled their giant Sims mod pack, and sold it on store shelves. Except: over 90% of all Sims mod content in the pack...was outright stolen. Full-blown plagairism against actual, competent passion project generators.

Moreover, becoming greedier over time and noting that these mods needed a base game ecosystem to operate, EA became more like Nintendo. It noted that it wasn't making any money off of That's Life. Instead, a third party entity of known and established thieves and con artists were making ALL the money!

So That's Life got pulled from shelves. Its creators sued to oblivion. And EA had a change of heart on mod policy. No one could make any Sims mod for any game, nor release any machinima or machinomic work generated from their product, and release it for profit, without express permission or a licensing deal from EA themselves.

For passion project generators, this was an absolute win. They weren't making money anyway. They were out to better the creativity of the gaming world. Or, use the platform and mods to serve as free advertising for other good, noble, upcoming things.

So EA's change of heart was tolerated. With exception of Rooster Teeth getting licensed to make and sell The Strangerhood, it was established in the Sims modding community as a general principle that profiteering was a no-no. Third party creators could make story packs to market their own IPs that existed outside the game, as is the case with Dozerfleet Labs and DzMD using Sims modding as free advertising for Dozerfleet Comics' current or up-and-coming projects.

And other modders were also free to create. There was a simple rule though: modders couldn't sell the game mod content they made. Except to the company itself. And even then, only if EA wanted to buy it. And in return, EA couldn't seize the work of a third party creator, steal it outright, take full credit for its creation, and profiteer off it.

These boundaries were common sense. And for 21 years, from the arrival of The Sims 2 until 2025 under The Sims 4, this was the established, accepted, understood rule.

Then, along came the new Nintendo.

Nintendo now wants to make it so that any game that exists that uses any mechanic that Nintendo also uses, even if Nintendo weren't the one to invent that mechanic, is now required to give over its entire IP for free to Nintendo, to do with as Nintendo sees fit. Just because Nintendo is salty.

That, in essence, is wholesale theft. And using bribery of courts and patent offices? Violation of RICO statutes!!!

This is racketeering, theft, extortion, and more. But on top of that, they're trying to set a legal precedent that art only counts as "art" if it makes Nintendo money. And under no other circummstances! Hence, Nintendo game mods don't count as "art," because they need a base game to function. And therefore, even if a mod is released FOR FREE, Nintendo now argues it has the "right" (read: thieving want) to steal the mod outright from the creator, compensate nothing to the creator, repackage and sell the mod's content, and claim full authorship of the mod! Thus, turning modders into slave laborers. Replacing community and innovation with exploitation.

And not even treating their slaves well! No. Instead, suing them and ruining their lives for daring to have a dream that wouldn't make Nintendo money!

And if allowed to get away with this RICO-violating aggression? Nintendo sets a legal precedent that then allows other companies, like EA, to not only do the same to modders of its games; but to also steal any IP that the mod refers to that doesn't belong to the company. And it ALL now becomes company property!

This doesn't protect anyone's IP. It's wholesale theft masquerading as protection!

If Nintendo gets what it wants, and EA begins to follow suit, it will be the end of DzMD. Because if DzMD isn't gutted under those circumstances, then EA will presume the right to steal the ENTIRE Dozerfleet Productions project catalog for itself! Not gonna happen!

The wages of Nintend-overreach

Here's what's at stake if that were to happen:

  • If EA went full-tilt Nintendo, then every single DzMD Sims 2 mod that is no longer available anywhere would become EA property.
    • That EA could then sell or else distribute for free at its own discretion.
    • The actual author would get no credit, and no payment. Unacceptable!
    • This wouldn't just apply to actual custom content for the game. It would apply to literally any tool (such as the StretchSkeleton Cheat Calculator and Love Photo Doctor) that exists outside the game but which was made to assist players with understanding how to exploit a game mechanic for storytelling purposes. To steal the Love Photo Doctor and then sell it, especially given it's for a 21-year-old game? DISGUSTING!!!
  • Under Nintendo logic, the entire Sims 3 back catalog of mod content made by DzMD to reference any Dozerfleet or non-Dozerfleet property now becomes EA property.
    • Original Dozerfleet content would be shamelessly pilfered, exploiting the weak legal power of Dozerfleet's legal defense.
    • Mods referencing other companies, such as the Doctor Strange mod, which Marvel could contest? EA would simply bury that, since they can't get Marvel to license them to sell it for profit. For a 14-year-old game!
  • Under Nintendo logic, EA would be emboldend to steal for themselves literally anything mentioned anywhere in the DzMD catalog of Sims 4 content.
    • They might try to steal Cherinob, even with proof existing in the handbook itself that she existed before The Sims 4, and that she exists in plenty of formats and art styles that aren't from EA!
    • The same goes for the Trapezoid Kids, and anything else that's Dozerfleet-original.
  • Nintendo would then swoop in on EA themselves, stating that since they bribed the US patent office to offer Nintendo a bad faith patent on mounting mechanics, that Horse Ranch now belongs to Nintendo. And by extension, the entire EA company. And by extension, the entire fan community's entire ecosystem! And not to celebrate them; but to extort them!

If Nintendo plays hardball, and the courts are that corrupt:

  • All entries on IMDB would be removed immediately. Or requests would be made for their removal. This includes the Swappernetters packs, Oughties Big Rapids Living Stuff, The Horrorday Gang, and Magic of Movies and Memes Stuff. Poof! Evidence on IMDB that these packs ever existed? Gone!
  • The wiki? Scrubbed of anything that might still give these companies any grounds to steal any Dozerfleet IP!
  • The mods themselves? Gone. Archived.
  • The cast? Every single one of them still existing as a Sims character would be converted to AI faux live action or a cartoon character, generated outside The Sims. All Sims versions erased.
  • The machinomics? Taken offline. Forever.
    • Ciem 2007 would never get re-released.
    • The failed Q-Basic Gorillas machinomic? All canceled project surviving art would have to be destroyed. All of it.
    • Star Flops: Curse of the Medium Side? Gone.
    • Blood Over Water: Dirty Laundry? Remade without Sims before being re-released.
    • Purge-Flare: Stickin' It to Pencil? AI remake. Even the ad for Ciem: Inferno would be remade or removed. Because even though it was made with GTA V, it would still be at risk. What's to stop Rockstar from becoming just as greedy as Nintendo?
    • Corando's "Don't Lose Hope"? Remade with AI. All other projects that were originally going to be made with Sims would also become AI, as is the plan anyway.
  • The home blueprints? Only House Flipper 2 versions would still stand. Unless Frozen District were seized in a hostile takeover, and that also became legally radioactive. Then, those renders would go private.

Dozerfleet gaming would be dead. All comics would be remade with AI, or archived permanently. The novels could still function. The music could continue. Videos would hit differently. The trailer for Oughties Big Rapids Living Stuff would be taken down, along with anything else that referenced the Sims franchise. The widgets that are unrelated to gaming? Could remain. But all Dozerfleet gaming would be dead. The wiki would be able to mention that there were plans. But those plans were canceled due to the Nintendo fallout.

Hopefully, courts moving forward will have enough good sense to see what all is happening here for what it is, and stop Nintendo's madness before it sets a dangerous legal precedent.

It's one thing for companies to want to stop pirates. It's another for them to become predatory on the fans that built them, rob smaller IPs into extinction, plagairize the original work of IPs they destroyed, and chill creativity itself out of existence!

DzMD isn't gone yet. But if Nintendo continues to poison the industry against the fandom that it needs to survive, if companies continue to become predatory, then the future of Dozerfleet will be an uphill battle for the right to exist.

Like so many on YouTube right now, no one at Dozerfleet has missed the irony that the lunatic currently ru(i)n(n)ing Nintendo has the last name of Bowser!

Thursday, May 8, 2025

Could the upcoming comics be AI?

A Eulogy to Dozerfleet Main

As the until-recent Dozerfleet Main was reaching its end-of-life as a tower, a difficult decision was reached: it was to retire the old dinosaur of a unit. The current Dozerfleet Portable, a Dell Latitude 5490 purchased off of Amazon, is also operating as Dozerfleet Main at the moment. The tower that was until recently Dozerfleet Main was a modified Dell Inspiron 3650 from 2017, with the main hard drive changed over to a 1TB solid state drive, and the original hard drive turned into a backup data drive known as "Ivan's Vault."

The external backup hard drive formerly known as "Dozimax" has inherited the title of "Ivan's Vault." Its sister, "Dozerfleet Backup," has now been re-christened as "Ivan's Vault 2."

The former Dozerfleet Main tower had been modified further since its original purchase, to contain an extra 8 GB of DDR3 RAM, thus putting it at 16 GB total. This made it an absolute powerhouse of a machine. However, it was still unable to run a lot of higher-end software, due to its graphics card limitations. Its elaborate Dell design made it nearly impossible to update the graphics for this device, dooming its future of ever being the advanced gaming machine desired.

Enter Bezzyca

The former Dozerfleet Main has since been given a new life as Bezzyca, a children's art and office learning station running on Kubuntu.

It now has all the basics for three children it's being donated to in order to learn their way around open source software, Linux, Gimp, Krita, and LibreOffice. To learn the ins and outs of the software world in a somewhat-safe environment with minimal parental control oversight, but also allowing them to brainstorm ideas any time of the year - away from the prying eyes of school admins, who might otherwise want to scrutinize their every move.

It also encourages them to get their own USB drives and learn their way around private ownership - something difficult to instill as a value in children when they are dependent on clouds and ChromeBooks.

Adapting to software obsolescence

However, the next stage forward in Dozerfleet progress has come at other costs besides simply donating old hardware. In the time it has taken to come this far, key bits of software that Dozerfleet once relied on have now started to become obsolete. Most notably: Microsoft Access and Microsoft Publisher.

Old Microsoft Access content will be the tricky part, as all that table data must now be converted to LibreOffice Calc. This will require a joint effort between Dozerfleet Portable and Dozerfleet Mega Portable (the Surface Go 2 Tablet). The Microsoft account associated with both doesn't recall Office 2019 being installed on Mega Portable. Therefore, there's no option to go back and reinstall Office 2019 for Portable. Likewise, there's no recollection in the online account of the purchase of Office 2016, which was what was running on Old Main.

Worse, Office 2021 was renamed to Offline Microsoft 365 2021, to create even more confusion for those who just want to run a forever license. Turns out, Microsoft wants 2021 to be the last of these offline-runable office apps. Beyond that, they offer only their online subscription model - a perfect reason to want to switch to LibreOffice for most tasks!

But here's the real kicker: Microsoft 365 2021 does not include Access or Publisher!!!

These relics being gone mean that only Office 2019, running on Mega Portable, can still open these files. And that means that several Dozerfleet works now need to be reformatted.

As mentioned above, a slow-moving conversion can happen to transform the Access documents for use in LibreOffice Calc. However, Publisher documents will need to be re-assessed for long-term retention. Those not deemed worth it, will be discarded. Then, there are those which do have long-term retention value. Alas, they now have to be converted.

From Microsoft to Affinity

The following key documents will need reformatting to Affinity Publisher:

Public

  • Every Ape and His Brother lyrics
  • The Horrorday Gang: What's Your Straggele Codename?
  • Volkonir 2008
  • The Official Handbook to The Sims 4: Oughties Big Rapid Living Stuff
  • The Official Handbook to The Sims 4: Into the Future Conversions Stuff
  • Ciem: Inferno: The Inmates of Madison Juvenile Correctional Facility
  • Ciem: Inferno: The Staff of Madison Juvenile Correctional Facility
  • Blood Over Water: Dirty Laundry

Private

  • A Very Anarteq Tour of the Soo Itinerary
  • Arionna Davis' Ciem Info Packet Series (when she initially showed interest in 2019 in portraying Candi Flippo on the wiki, though that arrangement never materialized.)
  • Blood Over Water Relational Chart
  • Blood Over Water Charts
  • Business Card
  • Folder Tabs
  • C.O.W.
  • Old credits for Ciem 2 (2009)
  • Old Stationery Voyagers data
  • Resume files

Out of that list, the Ciem: Inferno tie-in books won't change much. Meagan Amez's timeline will be re-examined per her expanded role. Otherwise, those books should be the same. Purge-Flare: Stickin' It to Pencil will likely also be re-formatted using Affinity Publisher. It was originally made in Microsoft Word 2016, using a mix of text captions and screenshots edited from a playthrough of GTA V on the PS4.

More changes to Blood Over Water lore

The biggest changes will be to Blood Over Water: Dirty Laundry and Volkonir 2008. With the photos provided, it's plausible that Volkonir 2008 could now be mostly made as an AI-enhanced photocomic. Only the bare minimum content from The Sims 4, such as the Golden Lion Knight armor, Selshon, and the Gwirdons would necessarily have to be machinomic-generated. Everything else could either come from photos or from Krea AI.

In spite of all the readiness for Blood Over Water to be done up in The Sims 4, it could become an AI comic instead of a Sims machinomic. The need to completely re-make Dirty Laundry from the ground up justifies this change, as all the Sims photos can now be swapped out with AI to better match its mock-tabloid format. New photos from the 2024 Sorbet / Blood Over Water / Volkonir Big Rapids Farewell Tour also allow for coverage of regions that were impossible to cover when the first edition of Dirty Laundry was released.

AI: The Future of Dozerfleet Comics?

If Dirty Laundry is re-released as AI, and Blood Over Water's remake is also made AI, then Sorbet will likewise take a hybrid Sims / AI approach. Sims only for elements and scenes that can't be made with AI, and the use of AI and photos for everything else.

This will produce the following results:

Comics by pending format
Title Visual style Media format
Anarteq: Top of the World Cartoon AI comic
Anarteq: Top of the World Story Pack Cartoon + Game Abridged AI comic + Sims 3 mods + Sims 4 mods + InZoi recipes + a House Flipper 2 tour
Blood Over Water: Dirty Laundry, 2nd Edition Live Action AI mock tabloid
Blood Over Water Cartoon AI machinomic (with Sims and photograph references)
Sorbet Cartoon AI machinomic (with Sims and photograph references)
Volkonir 2008 Live Action AI machinomic (with Sims and photograph references)
Corando's "Don't Lose Hope" Machinomic Sims 4 machinomic
Path of the Ming-Cho Cartoon AI comic
Ciem / Anarteq: Kahoopiliana Cartoon AI comic
Sniperbadger: Fall of the Critter Resistance Cartoon AI comic
Nemara: Ward of the Upper Peninsula Cartoon AI comic

Handbooks to finish

Work on these comics will resume after the handbooks are finished for Anarteq: Top of the World Story Pack. As well as for the following packs at Dozerfleet Labs still awaiting handbooks:

DzMD Handbooks to be Made
Title Game Inception Year
A Tour of The Gerosha Chronicles House Flipper 2 2025
The Blood Over Water Character Recipe Book InZoi 2024
The Ciem: Inferno Character Recipe Book InZoi 2024
The Ciem: Ash Cloud Character Recipe Book InZoi 2024
The Ciem: Caldera Character Recipe Book InZoi 2024
The Anarteq: Guardian of the Soo Character Recipe Book InZoi 2024
The Anarteq: Tropic Mercenary Character Recipe Book InZoi 2024
The Anarteq: Envoy to Lough Melvin Character Recipe Book InZoi 2024
The Corando Character Recipe Book InZoi 2024
The Extirpon Trilogy Character Recipe Book InZoi 2024
The Navyrope Duology Character Recipe Book InZoi 2024
The Horrorday Gang Character Recipe Book InZoi 2024
The Path of the Ming-Cho Character Recipe Book InZoi 2024
The Phaemer Village Peacekeepers Character Recipe Book InZoi 2024
The Pilltar Character Recipe Book InZoi 2024
The Sodality Character Recipe Book InZoi 2024
The Swappernetters Character Recipe Book InZoi 2024
The Gray Champion: Modern Legends Character Recipe Book InZoi 2024
The Horrorday Gang Character Recipe Book InZoi 2024
The Volkonir Character Recipe Book InZoi 2024
Anarteq: Guardian of the Soo Story Pack The Sims 4 2024
Anarteq: Tropic Mercenary Story Pack The Sims 4 2024
Anarteq: Envoy to Lough Melvin Story Pack The Sims 4 2024
Ciem: Inferno Story Pack The Sims 4 2024
Ciem: Ash Cloud Story Pack The Sims 4 2024
Ciem: Caldera Story Pack The Sims 4 2024
Swappernetters: Frontliner Story Pack The Sims 4 2020
Swappernetters: Chrome Kite Story Pack The Sims 4 2020
Swappernetters: Supporting Cast Story Pack The Sims 4 2020
Swappernetters: Screwworms and Other Villains Story Pack The Sims 4 2020
Sodality: Instigation Story Pack The Sims 4 2020
Sodality: Adaptation and Determination Story Pack The Sims 4 2024
The Horrorday Gang Story Pack The Sims 4 2020

Completion of these handbooks, and of the comics aforementioned, will beget work opening up for the for-profit novels across the Megaverse.

Percolation Encyclopedia's uncertain future

Another work, this one with an uncertain future, is Percolation: The Complete Encyclopedia of Crossover Gerosha and Dozerfleet Crossovers. It was drafted at a time when Miraheze underwent a change of leadership, and was in danger of being shut down. That threat has passed. The artwork contained inside the encyclopedia has since become obsolete. To make matters worse, the work itself was all made in Microsoft Publisher, and then never finished. So it would need a massive overhaul to be added to Affinity Publisher, and be scaled down of unnecessary features.

Progress has started coming. But alas, some things needed to be sacrificed in the process.

Friday, May 27, 2022

Progress on Mac-side development

Now that Dozerfleet Labs has a successful virtual machine to run macOS Mojave, the Mac-side development of Dozerfleet can commense. However, early releases will be fan folder icon packs primarily. Hardware limitations prevent upgrades to a newer version, such as Big Sur or Monterey. This means that Dozerfleet Studios will still have to develop videos on the Windows side, using Premiere Elements. Final Cut is not available at this time for Dozerfleet Studios.

Dozerfleet Literature and Dozerfleet Comics will get new ICNS files for those wishing to have icon art on the Mac side for their favorite Dozerfleet projects. These, along with finally decoding the Albums Master to resurrect its icon libraries, has led to some chances for improved wiki artas well. Otherwise, all significant development of actual content will remain being done on the Windows side.

Dozerfleet Records may consider using GarageBand or similar Mac software in the future. But for the time being, little activity is occurring in this division.

Once icon packages have been completed, further Mac development will be halted, to get back to completing the remake of "Corando's Don't Lose Hope," along with the anthologies, etc. These will be followed by Volkonir 2008, and then with Blood Over Water, which will likely finish out the year.

Tuesday, May 24, 2022

Changes to productions, based on recent events

While they will still be free releases, and under the Dozerfleet Comics banner, the following works are undergoing some format changes:

  • Ciem / Anarteq: Kahoopiliana
  • Sniperbadger: Fall of the Critter Resistance
  • Path of the Ming-Cho
  • Sorbet

Instead of being full-blown machinomics, these works are being downgraded to illustrated short stories. The Sims 4 will still be used on them; but they will have fewer screenshots in them. Also, instead of the narration/dialog duality, they will use quotes and other adverbs to describe dialog in a more traditional novel narrative formatting.

These changes are being made for two reasons: 1) to hurry up their production process and 2) to hasten an end to the era of reliance on The Sims 4. Character Creator 3, MakeHuman, and other venues for character wiki art are being pursued. This move itself is happening for two different reasons: 1) objection to EA's continued sociopathic entertaining of and pandering to the demonic delusions of the mentally ill and 2) the fact that their aforementioned pandering is only hastening making the game unplayable on the station that, at the time of this writing, operates as Dozerfleet Main.

Because production is already so far along, the following machinomics will continue in their current format:

  • Pursuit of a reformat of Lo-Mun's Cooking Adventure (for re-release of the original, though not a proper remake)
  • Ciem 2007 (a reformatted, slightly revised re-release, not a remake)
  • Blood Over Water
  • Volkonir 2008
  • Corando's Don't Lose Hope (remake)

The above-mentioned are too far along in development to back out. However, Kahoopiliana was initially intended to be a short story with no illustrations. Going from that to a full-blown machinomic to a short story with limited illustrations would be no major feat. Changing the nature of Sniperbadger, Path of the Ming-Cho, and Sorbet as stories means they can be written faster. The goal is to finish the Corando remake this year, as well as finish Volkonir 2008 and Blood Over Water. Everything else, production-wise, can then be made next year. Re-releases can be the focus of the remainder of 2022.

In addition to these changes for Dozerfleet Comics / Literature, Dozerfleet Labs is pursuing the means to either get a Big Sur-running Mac laptop for Mac-end product development and environment exploration, or to get a virtual machine to accomplish this feat without having to spend money. A successful Linux virtual machine has already been tested, though app development for Linux to make Dozerfleet apps in that environment structure remains an elusive pursuit.

Meanwhile, The Sims 4 (and EA in general) is falling out of favor at Dozerfleet. Changes that will make the game even slower are being implemented, all because of the spiritually depraved and their obsession with subjective pronouns. The game is now more obsessed with appeasing the feelz of those with feculent genitals, than they are with efficiency and with good storytelling. Pandering to this new base has left many in the old base not only out in the cold; but afraid to even speak up about it, as the gay mafia will tolerate no criticism or backlash whatsoever against anything they make corporations do!

With machinomics done, Sims 4 will be used on an as-needed basis for character wiki art, until it is no longer needed for that purpose, successfully superceded by another program that is capable of doing better. MakeHuman...has a ways to go yet.

After this, the novel releases upcoming will seek to do away with the era of The Sims as much as possible. The goal will no longer be to try to impress the world of Sims storytellers with the wonderful world of storytelling possibilities. The community's mediocrity with storytelling is now self-sustaining, and resists correction at all times. If Blood Over Water and Volkonir 2008 cannot win over anyone, then it is doubtful any other Dozerfleet works released in machinomic format will do so either.

Instead, the goal will shift to getting Dozerfleet's message, and works, released as quickly as possible into the world, to empty out the queue and work on publicity.

Sunday, April 17, 2022

Wednesday, September 8, 2021

Progress update for September

As one can expect to be the case, the increasingly toxicity of woketarded Fandom has caused numerous delays at Dozerfleet. The webcomic release of Volkonir 2008 has been moved to 2022. Wiki rebuilding on Miraheze has caught up on the Comics / Literature division side only insofar as to beginning to revise / edit articles pertaining to Gerosha Prime. Restoring the entire Megaverse to the wiki will take time yet.

However, some projects are being moved ahead of schedule. Purge-Flare: Stickin' It to Pencil will get its ad released before the end of September. This will get the Studios division caught up, and clean the production slate for Blood Over Water.

Getting the old articles back online and revising their contents will have to be done in stages, to make time for Blood Over Water production. This, along with other real-life delays in matters, has moved Ciem: Inferno and other projects that follow Blood Over Water into 2022 at the earliest. However, having a new wiki host means better protection for wiki contents - which may lead to better Plottr organization and vice-versa.

Currently, the slate appears to be that once Blood Over Water is complete, the next thing to get made will be Volkonir 2008. This will then leave behind only Sorbet, Kahoopiliana, Sniperbadger, and Path of the Ming-Cho to be made in 2022, and the Comics division will be caught up.

After this, it will be the Literature division's turn. Ciem: Inferno and Anarteq: Guardian of the Soo will be up next for development in 2022. After they're written, it'll be time to pursue a publisher for them. In the mean time, the rest of the Legacy and Orient volumes will be piecemealed together until finished. It's believed that this will run into 2024 before being completed.

With the Orient and Legacy volumes finished, the Origins and Legends volumes can start being written. Volkonir: Season 1 may follow suit in 2025. In 2026, the two pre-Sodality volumes will continue to be developed, and possibly sent to publishers, while time is made on the side for Volkonir: Season 2 and Camelorum Adventures. The goal is to have the slate cleared by 2030 for Sodality and Swappernetters, and possibly Percolation Warriors. With those in the can, smaller Dromedeverse and Eccentriaverse properties, like Grillitan Diner and The Bison, can be completed. Ideally, everything should be completed in the Literature division by 2046, and in the hands of publishers.

The Labs division intends to publish a few more Sims 4 story packs, before abandoning DzMD Sims 4. These include:

  1. A Ciem-themed series of packs for Inferno, Ash Cloud, and Caldera
  2. An Anarteq-themed pack
  3. Some additional Sodality-themed packs
  4. A Gray Champion pack
  5. An Extirpon-themed pack
  6. A Cherinob-themed pack
  7. A Feud of Three Worlds Pack
  8. A Battle for Gerosha pack
  9. An Experiments and Offspring pack
  10. A Camelorum Adventures official story pack
  11. An official Volkonir story pack.

In addition to the comics being made in 2022, that will take up a lot of 2022 free time for development, these remaining 16 packs will be emphasized for completion. At any rate, the goal is to complete these packs before The Sims 5 comes out. It is unknown which games DzMD will support in the future. The unfinished Sims 3 pack content for DzMD release has a very uncertain future, as demand is questionable, given the game's age.

Saturday, September 26, 2020

Dozerfleet Labs goes on hiatus.

It's official: all pending releases of Dozerfleet Labs content not yet published, are being saved for 2021. It's been quite a year for the Labs division, which can be read about in detail from its dedicated blog.

For the remainder of 2020, the other divisions will be focused on, as content needing a new home is added to this blog. Stay tuned, to see it as it comes!